VideoEditSystems.com specializes in complete and ready-to-use VES/Delta series professional video editing systems running Avid Media Composer or Avid Liquid (Pinnacle) software, along with friendly User Training and Support. Because you are an artist, not an engineer! VideoEditSystems.com are the U.S. Distributors and Customer Support for VES/Delta series workstations & laptops.
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A look into the heart of the VES/Delta 1000
System memory is a full FOUR gig. We don’t use "shared memory", but use discreet memory for the GPU (Graphics Processor Unit) and the System. Memory is dynamically assignable by our chipset. Four gig is now recommended for the new Avid Media Composer 3.0 in order to better accommodate HD files. Output versatility. We have two eSATA II outputs (at full 300 MBps) and two Firewire 800 (IEEE 1394b) ports (which are popular in the Apple World). In addition, we have USB 2.0 (1.1 compatible), and Firewire 400 (IEEE 1394a). Quad connectivity enabled, meaning that a VES/Delta user can rest assured that whatever comes through the door in terms of "Sneaker Net" can be imported into the system. Besides the Windows XP Professional SP2c software, our machines come loaded with specially selected software for system maintenance. In addition, we add a few proprietary tweaks here and there that significantly speed things up. Achieving high end performance from an editing system is a complex process, quite different from normal computing functions. The best way to illustrate this concept is, think of an athlete who can readily bench press 450 pounds. Certainly, he is strong and in excellent condition. But would that kind of strength help him to run a marathon? Obviously, a 26 mile race takes a different kind of physical fitness. The VES/Delta 1000 is unique amongst computers because it is designed for editing video. Not just the hardware, but the way that the system software has been loaded onto it and configured all contribute to its overall power. Even running Media Composer and Liquid simultaneously... the system only used a small percentage of its resources, and Liquid rendered 2D and 3D transitions as fast as one could hit the key. click here to continue the tour |
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